# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Pokemon Snap Template

game: Pokemon Snap
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Pokemon Snap:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  #################
  # Goal Settings #
  #################
  goal_type:
    # Determines what is required to unlock The Rainbow Cloud where Mew (the Goal Condtion) lives.
    # Note: If significantly lowering requirements, we recommend disabling the # pokemon and score cehcks
    # - signs: What is used in Vanilla Pokemon Snap - spread accross the multiworlds. Can be adjusted.
    # - pokemon_pictures: A number of Pokemon Pictures spread accross the multiworlds.  Can be adjusted.
    signs: 50
    pokemon_pictures: 0

  signs_required:
    # Determines the number of Sign Pictures required to unlock the Rainbow Cloud.
    # Only matters if Goal Type is set to "Signs"
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  pokemon_required:
    # Determines the number of Pokemon Pictures required to unlock the Rainbow Cloud.
    # Only matters if Goal Type is set to "Pokemon"
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 63
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-63: 0 # random value between 1 and 63

  #######################
  # Checks - Categories #
  #######################
  photo_bonuses:
    # Determines which photo bonuses to include as checks.
    # - technique_and_multiple: adds "Good Technique" and "Multiple Pokemon" photos as checks 
    # - technique_only: adds "Good Technique" photos as checks
    # - none: only normal photos are checks
    none: 0
    technique_only: 0
    technique_and_multiple: 50

  special_poses:
    # Include the 11 "Special Pose" photos as checks. The special poses are:
    # - Beach:   Surfing Pikachu, Pikachu on a Stump, Gust-Using Pidgey
    # - Tunnel:  Pikachu on a Ball
    # - Volcano: Fighting Magmar
    # - River:   Speed Pikachu
    # - Cave:    Balloon Pikachu, Flying Pikachu, Jigglypuff on Stage, Jigglypuff Trio on Stage
    # - Valley:  Graveler's Group Dance
    'false': 0
    'true': 50

  pokemon_signs:
    # Include the 6 Pokemon Sign photos as checks (requires Pokemon Sign Detector).
    'false': 0
    'true': 50

  secret_exits:
    # Include taking each of the 3 Secret Exits (Tunnel, River, and Valley) as checks.
    'false': 0
    'true': 50

  report_photo_count:
    # Include the three photo count rewards from Professor Oak as checks. 
    # They are rewarded for having 6, 22, and 40 pictures in your PKMN Report.
    'false': 0
    'true': 50

  report_score_total:
    # Include the three PKMN Report score checkpoint rewards from Professor Oak as checks. 
    # They are rewarded for having a score of 24,000, 72,500, and 130,000 in your PKMN Report.
    'false': 0
    'true': 50

  ####################
  # Checks - Pokemon #
  ####################
  rng_checks:
    # Include the luck-heavy photos as checks. They are:
    # - [Volcano] Arcanine: Multiple
    # - [  River] Cloyster: Multiple and Psyduck: Multiple
    # - [ Valley] Magikarp (Valley): Multiple and Dratini: Multiple
    'false': 50
    'true': 0

  hard_checks:
    # Include the hard photos as checks. They are:
    # - [ River] Pikachu (River): Good Technique
    # - [  Cave] Zubat (Cave): Multiple, Magikarp (Cave): Wonderful, Balloon Pikachu, and Flying Pikachu
    # - [Valley] Staryu: Multiple, Starmie: Multiple, and Goldeen: Good Technique
    'false': 50
    'true': 0

  ###################
  # Quality Of Life #
  ###################
  start_with_dash_engine:
    # Start with the Dash Engine.
    # 
    # This makes up to six more checks available from the beginning.
    'false': 50
    'true': 0

  enable_left_bumper_to_start_stop:
    # Adds the ability to start/stop the Zero-One by pressing L.
    'false': 50
    'true': 0

  camera_inversion:
    # Choose if the camera controls are Normal or Inverted.
    inverted: 0
    normal: 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
